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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jill Chastot
Oath of the Forsaken Ragnarok.
127
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Posted - 2014.01.08 19:11:00 -
[1] - Quote
PotatoOverdose wrote:I support this. Everyone that ever undocks from Jita or Amarr should be flagged as suspect. Make it happen CCP.
please father, can i play with it for a few moments
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Jill Chastot
Oath of the Forsaken Ragnarok.
127
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Posted - 2014.01.08 19:12:00 -
[2] - Quote
Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage
inb4 new order gan... i mean bump squads roam the universe |
Jill Chastot
Oath of the Forsaken Ragnarok.
131
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Posted - 2014.01.08 20:54:00 -
[3] - Quote
Bobby Frutt wrote:In it's current form, bumping can be used as a means of keeping people unaligned and thus disallowing them to warp.
The problem with this is it breaks game balance. Activating a warp scrambler or disruptor on a random target in hi-sec will illicit a CONCORD response. Keep in mind, the only purpose of a warp scrambler/disruptor module is to prevent a ship from warping away. Now we ask ourselves: Why does it illicit a CONCORD response? If the only purpose is the prevent a ship from warping away, the only answer is that it illicits a CONCORD response because you attempted to prevent their ship from warping away.
Why then should the same reasoning not apply to bumping? Bumping someone as they try to warp away at a gate has the exact same affect as a module that is considered criminal; should the bumping not be considered criminal too? The problem with that is everyone and their mother would end up being a criminal. The entire Jita undock would just be criminals!
My proposed solution is simple: You should have to be a suspect, criminal or engaged in combat to bump other ships. Add a feature where you can simply turn yourself suspect with the click of a button. Now that you are suspect, you can try and bump that freighter out of alignment! The difference is, people can now shoot you at least. That's balanced. That's fair.
Bumping in wardecs, FW targets, fellow corp members, WH/Null should still work as it does now. The whole point here is to balance the mechanics of bumping with the increased security that comes with hi-sec.
The downside to this is that places like Jita undock will look ridiculous, with ships passing through eachother all the time. I would say that is a small price to pay for fixing the current bumping mechanics.
you should feel bad as this post is bad
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Jill Chastot
Oath of the Forsaken Ragnarok.
132
|
Posted - 2014.01.08 21:40:00 -
[4] - Quote
Tippia wrote:Atog Uz wrote:Kryptik Kai wrote:Oh for the days when bumping actually caused a slight bit of damage I am actually surprised that it doesn't on this game. As a new player, who had played World of Tanks, I was in fear of smearing my little frigate on some larger ship. I mean realistically, you go smashing into a much larger target at high speed you will cause/take some damage. Realistically, it would also be hideously exploitable hilarious.
fixed |
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